The twist on today’s retro-inspired shooter is that each level has 10 humans to save, which basically serve as difficulty bait, since surviving a level is easy without any added challenge beyond enemy power. Carved out of a 2D-sidescrolling-shooter-shaped block of voxels, gamers’ patience is yet to be tested again by another vision of what would have happened if we never branched out from arcade-based games back in the 80’s, along with Housemarque’s take on what will make it more interesting than the simple reward of blowing things up in great multitude. Resogun isn’t doing anything new on the PS4 outside of being an exclusive, but all the old things it decided to reincorporate are now fun again because nobody is making arcade games anymore or something. ![]() Since it’s easy to confuse quality with visual fidelity when it comes to next-gen launch titles, we’re going to review Resogun the same way I played it– with my eyes closed. ![]() Here’s another eye-searing game from Housemarque. Is the audio fidelity better somehow? Does the hardware have a special pass that graces games with a better network connection over Xbox 360/PS3 games? Maybe one of them costs more than the other.Īnyway. So many games are releasing in a grey zone of console generations this year that it’s easy to wonder what besides visuals is separating them from each other.
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